Medieval Mobs Mod for Minecraft

What is Medieval Mobs Mod 1.10, 1.9.4, 1.9, 1.8.9, 1.8, 1.7.10

 

Good news Minecrafters! If you are getting totally bored of those ordinary mobs and creepers because they are so familiar that we cannot see anything new from them, this Medieval Mobs Mod will come to enlighten you all. We already have number of mods that modify or add different kinds of mobs into the game of Minecraft but this time you will find something different and more interesting because the new-added mobs, they are extradorinary awesome and will enhance the attraction of the game.

Particularly, Medieval Mobs Mod brings to the game of Minecraft three medieval-themed humanoid mobs which destined to follow you everywhere in your miserable small worlds. It has a few config options that will hopefully enable it to blend in with your current game. Medieval Mobs Mod is compatible with custom biomes, therefore it will work with Biomes O’Plenty and similiar.

Three medieval-themed humanoid mobs are:

  • Brigand: realistic equivalent of skeleton, based on its code
  • Bandit: based on zombie code, equiped with steel sword
  • Tribesman: based on zombie code, equiped with stone or iron axe
Three those mobs will drop randomly number of gold coins which can be crafted back into gold. Be aware that they are smarter and faster than the undead but you can adjust the config file to control their speed considerably. Also they don’t mind the sun.
Recipes:

All those recipes can be disabled by a config setting :

Craftable saddles

Medieval-Mobs-Mod-2.png

Craftable string from wool

Medieval-Mobs-Mod-3.png

 

Config options:

Bandit/Brigand/Tribesman spawn rate ? requires an integer number in range 1-10, sets a weighed spawn rate, 1 being low and 10 being high

Disable Zombies/Skeletons etc. ? disables coresponding vanilla mobs from spawning naturally in biomes. They will still be spawnable through eggs and spawners

Spawn factor for new mobs ? general factor of added mobs spawning, given in percent, Java type is double

Should new mobs spawn everywhere? ? If enabled, moded mobs will spawn in all biomes, when disabled they will only appear in forests (a more realistic setting)

Enable custom recipes ? this mod has a few custom recipes that are small tweaks to vanilla items, they can be disabled with this switch

 

Medievel Mobs Mod installing instructions:

  • Download and install Minecraft Forge
  • Download the mod.
  • Head to %appdata%.
  • Head to .minecraft/mods folder.
  • Drag and put the downloaded jar (zip) file into it.
  • If it does not exist, you can create one.
  • Finish

Download links

Download Medieval Mobs Mod for Minecraft 1.8:
Download Medieval Mobs Mod for Minecraft 17.10:

Mods For minecraft 1.10 (updating)

For minecraft 1.9.4 (updating)

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